- how to pick multiple uv meshes into one uv map and put into grid
how to find edge between two and more meshes (solved through A*)
how to leave brush belongings when mouse startin and closin (sample, setInterval and brush position)
how to merge siblings vertexes that located at low distance (solved through closest distance)
- how to make grid (either per one intersect) that have precision 4+4 + 4+4 lines per cell at horizontal and vertical (sample grid with size 40+40 + 40+40 + /* keep */ 40+40 + 40+40 takes a few seconds to load)


