Making brush with precision 4+4+4+4 lines per cell

  1. how to pick multiple uv meshes into one uv map and put into grid
    how to find edge between two and more meshes (solved through A*)

how to leave brush belongings when mouse startin and closin (sample, setInterval and brush position)
how to merge siblings vertexes that located at low distance (solved through closest distance)

  1. how to make grid (either per one intersect) that have precision 4+4 + 4+4 lines per cell at horizontal and vertical (sample grid with size 40+40 + 40+40 + /* keep */ 40+40 + 40+40 takes a few seconds to load)
cell precision

painting brush