# Loading large obj - no render visible

**URL:** <https://discourse.threejs.org/t/loading-large-obj-no-render-visible/15720>\
**Category:** Questions\
**Tags:** obj-loader, getting-started, loaders\
**Created:** [May 29, 2020, 9:36pm UTC](https://discourse.threejs.org/t/loading-large-obj-no-render-visible/15720 "2020-05-29T21:36:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [May 30, 2020, 9:43am UTC](https://discourse.threejs.org/t/loading-large-obj-no-render-visible/15720/2 "2020-05-30T09:43:09Z")

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You can automatically center the object and adjusting camera parameters by using an approach outlined here:

> [@How to dynamically adjust the camera in three js](https://discourse.threejs.org/t/how-to-dynamically-adjust-the-camera-in-three-js/15593/2):
>
> One way to solve this issue is by changing camera parameters based on the bounding box of your mesh. This approach is used by viewer application like the three.js based [gltf-viewer](https://gltf-viewer.donmccurdy.com/). Check out the following code listing for more information: The code also centers the object which is probably not required in your scene.

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_[View the full topic](https://discourse.threejs.org/t/loading-large-obj-no-render-visible/15720)._
