Loading big data

In my project, I want to add ‘Points’ with position attribute which is 240 million float32Array & color attribute which is 320 million Uint8Array.

any suggestion how to add this big amount of data into scene.

To make it short: Most system will not be able to handle such a data set.

It’s also questionable if this extreme level of detail is actually necessary. E.g. if you are going to load a mesh, it’s possible to simplify/optimize the model beforehand without noticing any visual differences.

you are right. I can optimize the model beforehand.

one more thing I want to know that any difference if I decide to divide data in multiple files.
I divide data beforehand in 24 files of 10 million and create 24 geometry instead of 1 big geometry with 240 million.