Limit 8 BlendShapes on the FBXLoader

@looeee just a detail that mayby need to be considered. When bones and the BlendShapes of a model are used together, both have the same numbers. So there’s a Bone0 and a MorphTarget0. I am still not sure if this can cause malfunctions.

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Thanks, I’ll keep it in mind. I don’t think that should be an issue though.