KWEEBz iz an immersive, interactive transmogrification art experience based upon actual events. It is an infinite audio-visual artwork that is ever-evolving. An avant-garde physics game.
KWEEBz are yr face as dream-mirror. Angular/pliable, floating/floored. A KWEEB is a dream that’s fell from the sky, where dreams live. Like all dreams, they’re borne in mid-air.
But KWEEBz r heavy lil thins, and a KWEEB’z destiny is to fall, y’see. To go sploosh! Tumble apart. Sucked into the floor below (sry lil kweeby!) But the world of KWEEBz is a world of infinite renewal! For every KWEEb laus, anoth s borne in itz IMG!
The game is to adjust your perspective, and capture a moment. Your gaze is a force, and contains gravity. Be mindful that sometimes, looking closer pushes things further away.
This piece is based upon a dream I had a while back, and I’ve spent all my free time since then bringing it to life and experimenting with the both the audio and visual composition to articulate these ideas, as well as the mechanics of the interaction. It should work well on both desktop and (reasonably current) mobile devices, but please let me know if you have any issues.
Double-click or press four fingers (mobile) to take a screenshot and share your KWEEB
Here is a gameplay trailer: https://vimeo.com/353843893
This is my first deep solo experience creating with ThreeJS (well especially ammo.js and soft-body physics), and admittedly began with tweaking demos and assembling different elements (i.e. the fantastic afterimage and halftone shaders, which I am very grateful for). Definitely hit some steep learning curves along the way, but the great documentation here and demos elsewhere helped me carve this into something I’m proud of. So thank you all! And it’d be an honor to be featured on the demo page! I will be making many more of these in the future.
Shout out also to ToneJS and Teoria – fantastic libraries that I couldn’t have made this without.