It's stupid, but I am making n game engine in Three.js, Any advice?

It’s stupid, but I am making a game engine in Three.js + Rapier.js. Any advice?

Avoid allocations in the hot loop. Use instancing, and reduce drawcalls as much as possible. If you’re going low level, consider doing a depth prepass.

Do it mate, its always best to start.

Thanks :heart: , as i am working on threejs it’s easier then any other rendering framework

I understood