# IsoNoise (Icosahedron + Perlin noise + Isolines + SelectiveBloom)

**URL:** <https://discourse.threejs.org/t/isonoise-icosahedron-perlin-noise-isolines-selectivebloom/34909>\
**Category:** Showcase\
**Tags:** selective-bloom, noise, shaders\
**Created:** [February 15, 2022, 7:28pm UTC](https://discourse.threejs.org/t/isonoise-icosahedron-perlin-noise-isolines-selectivebloom/34909 "2022-02-15T19:28:44Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [February 17, 2024, 11:08pm UTC](https://discourse.threejs.org/t/isonoise-icosahedron-perlin-noise-isolines-selectivebloom/34909/14 "2024-02-17T23:08:33Z")

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> [@MKebsi](#):
>
> Can’t you think of way to modify the sphere with vertex shaders and still have lower LOD?

Something like this? [A half of Icosahedron](https://discourse.threejs.org/t/a-half-of-icosahedron/44006) 🤔

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_[View the full topic](https://discourse.threejs.org/t/isonoise-icosahedron-perlin-noise-isolines-selectivebloom/34909)._
