I have an animated character with quite a bunch of looping actions, like running, walking, etc…
Right now, for blending the animationActions, I only set their weight manually with a custom tweening system, like this :
action.setEffectiveWeight( customTweening() );
However, most of my actions have a weight of 0 when they are not used, and I wonder if I’m losing performance by not setting animationAction.enabled = false.
What do you think ? Does the animation system spend time on weight 0 actions ?