I am able to get the fire effect on a plane, sphere, and other simple geometries but I can’t get it to work on a mesh that was loaded in.
https://threejs.org/examples/webgl_fire.html
I’m trying to go for a Ghost Rider type effect where there is fire around a skeleton model.
Mugen87
September 21, 2019, 8:50am
2
AFAICS, THREE.Fire
works best on planar surfaces with texture coordinates in the range [0,1]. So I think it will be a bit complicated to implement the intended effect with THREE.Fire
for a character model.
Yeah when I saw it was done with a plane I didn’t it’d work well. The texture coordinates mapping into 3D ends up with seams and strange behavior.
Thanks for the quick reply I’ll try another route
In case anyone comes here and wonder what Fire on a non-planar surface looks like: https://jsfiddle.net/rzgL7vud/14/
As you can see it definitely is a bit unruly to use with a character model.