Wanted to share an interactive glitchy shader that I used for a logo in a recent project. The shader has two layers, full object glitch + glitch localized to a position ( in this case, the mouse position ).
The glitch effect itself is just quickly turning on/off (0 or 1) RGB channels, plus a noisey vertex displacement.
Linking a Stackblitz example if y’all wanna play with it!
In the wild :
And editable example here :