# InstanceBufferGeometry Overhead

**URL:** <https://discourse.threejs.org/t/instancebuffergeometry-overhead/7080>\
**Category:** Questions\
**Tags:** instancing, performance, shaders\
**Created:** [April 13, 2019, 12:57am UTC](https://discourse.threejs.org/t/instancebuffergeometry-overhead/7080 "2019-04-13T00:57:42Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![iamnotstone](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/iamnotstone/32/1343_2.png) [@iamnotstone](https://discourse.threejs.org/u/iamnotstone)\
**Post date:** [April 20, 2019, 4:00pm UTC](https://discourse.threejs.org/t/instancebuffergeometry-overhead/7080/21 "2019-04-20T16:00:35Z")

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OK, I’ll do it

[Previous page](https://discourse.threejs.org/t/instancebuffergeometry-overhead/7080.md?page=1)
