# Inspector debug layer in threejs

**URL:** <https://discourse.threejs.org/t/inspector-debug-layer-in-threejs/59340>\
**Category:** Questions\
**Tags:** dev-tools\
**Created:** [December 17, 2023, 11:13pm UTC](https://discourse.threejs.org/t/inspector-debug-layer-in-threejs/59340 "2023-12-17T23:13:16Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mostafa\_Salloum](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mostafa_salloum/32/39450_2.png) [@Mostafa\_Salloum](https://discourse.threejs.org/u/Mostafa_Salloum)\
**Post date:** [December 17, 2023, 11:13pm UTC](https://discourse.threejs.org/t/inspector-debug-layer-in-threejs/59340/1 "2023-12-17T23:13:16Z")

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Hello is there a debug layer or inspector in threejs ?

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**Author:** ![mjurczyk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mjurczyk/32/10995_2.png) [@mjurczyk](https://discourse.threejs.org/u/mjurczyk)\
**Post date:** [December 18, 2023, 8:15am UTC](https://discourse.threejs.org/t/inspector-debug-layer-in-threejs/59340/2 "2023-12-18T08:15:14Z")

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Technically - for hierarchy / rendering, [Spector.js](https://github.com/BabylonJS/Spector.js) may be able to help you.  
For performance and CPU/GPU load inspection - [stats.gl](https://github.com/RenaudRohlinger/stats-gl).  
For RTs - [RenderTargetInspector](https://github.com/Fyrestar/THREE.RenderTargetInspector).  
For Unreal-like material cost inspection - [DrawCallInspector](https://github.com/Fyrestar/THREE.DrawCallInspector).

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**Author:** ![Gnan\_Sai](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/gnan_sai/32/14222_2.png) [@Gnan\_Sai](https://discourse.threejs.org/u/Gnan_Sai)\
**Post date:** [September 21, 2024, 5:33pm UTC](https://discourse.threejs.org/t/inspector-debug-layer-in-threejs/59340/3 "2024-09-21T17:33:47Z")

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> **[GitHub - threlte/three-inspect: An inspector and debugger for Three.js](https://github.com/threlte/three-inspect?tab=readme-ov-file)**
>
> An inspector and debugger for Three.js
