An easy way is to check if FPS reaches 60 or instead throttles to 30 (which is doing for me)
A small tip (it will not be a huge improvement): Instead of doing:
scene.children[0].children[index].position.x = ...
scene.children[0].children[index].position.y = ...
scene.children[0].children[index].position.z = ...
You can do:
scene.children[0].children[index].position.set( ... , ... , ... );