I have a gltf model with morph targets which is working as expected .
I had a sphere 3d object which by using dat.gui controls value change morph to a suzanne.
as far now , the scene displays a ball which is rigid and collides with other components .
when I do
In the rigidbody function it doesn’t morph to its target.
When I change the influence of the morph . Nothing changes
What I want to acheive is
When the sphere changes to suzanne it should also have rigidbody along its morphinfluence and react along each morph .
Can it be done .