Image Display other and download is diffrent

I guess my name is dhruv,
I have a question. I am working on a project, and I have selected to capture an image. When the image is saved, the visible image on the display is not saved; instead, another image is saved. I want to save the image as it is visible on the display.

That image is my display image, the other image is my saved image.


set the texture.colorSpace = THREE.SRGBColorSpace;

let me try…

i have applied in my code but it was not working…

We can’t see your code, you’ll need to share more than screenshots to get help on this I think.

How are you capturing the image? If you’re drawing to a render target you may need to make sure color space and tone mapping (if any) are being handled. With three.js own post-processing that can be done with THREE.OutputPass.

Okay, I’m ready to give you my code.
imageLayers30.jsx (22.0 KB)
mainScript2.jsx (736 Bytes)