I’m working on real-time cloth simulation. Load models from 3D Max. Then created particles from model vertices , and all this changes its position 60 times per second. My question is:
- does model size affect performance?
- will there be a performance difference if Vectors3 calculations getting position values from 0 - 600.0 units or 0 - 6.0 units?
- does scale affect the rendering performance, of the shadow or anything else, when same looks like?
summarizing, will I achieve an increase in productivity, if I will resize the imported model with a large value to less?