unfortunately I’m beginning to run out of issues with performance,
especially when I’m moving a first person camera around, it’ll just skip and spaz out and move the character way outside the map if I’m running too many things at once.
I’m wondering if when I remove objects from a scene (with an event listener) are those objects still being computed even though they’re not visible?
because I have a particle array system which I want to remove at times but I’m not sure if it’s still being computed regardless of if it’s added to the scene or not