# HTML5 Multiplayer Games over UDP (client/server) using geckos.io

**URL:** <https://discourse.threejs.org/t/html5-multiplayer-games-over-udp-client-server-using-geckos-io/15896>\
**Category:** Resources\
**Tags:** multiplayer\
**Created:** [June 4, 2020, 9:28pm UTC](https://discourse.threejs.org/t/html5-multiplayer-games-over-udp-client-server-using-geckos-io/15896 "2020-06-04T21:28:33Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![naiteon](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/naiteon/32/11561_2.png) [@naiteon](https://discourse.threejs.org/u/naiteon)\
**Post date:** [June 10, 2020, 9:03pm UTC](https://discourse.threejs.org/t/html5-multiplayer-games-over-udp-client-server-using-geckos-io/15896/13 "2020-06-10T21:03:13Z")

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Very interesting dude! But isn’t WebRTC DataChannel only available between peer to peer?

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