Hey, i have a human body model that i want to be able to select areas (hand , leg, etc) as for now i’ve used raycast and it’s worked fine - the problem is that the figure looks bad since it’s cut - i wonder if there is a way to “smooth” the look or avoid cutting the model and use a different way of section selecting.
As you can see in the picture - the cut areas looks bad (the front part of the arm and the back part of the arm).
I’ve tried all the smoothing methods i’ve found:
object.material.shading = THREE.SmoothShading; //// const tempGeometry = new THREE.Geometry().fromBufferGeometry( node.geometry ); tempGeometry.mergeVertices(); tempGeometry.computeVertexNormals(); node.geometry = new THREE.BufferGeometry().fromGeometry( tempGeometry );
I’ve also tried the subdivisionModifier - but no luck…