I am using MeshStandardMaterial with flatShading set to false, however I still get the faceted shading of my mesh. I am doing comptueVertexNormals() on my geometry.
I am using MeshStandardMaterial with flatShading set to false, however I still get the faceted shading of my mesh. I am doing comptueVertexNormals() on my geometry.
Try to use .toCreasedNormals on your geometry.