# How to make this kind of shape using BufferGeometry?

**URL:** <https://discourse.threejs.org/t/how-to-make-this-kind-of-shape-using-buffergeometry/41485>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [August 16, 2022, 12:36pm UTC](https://discourse.threejs.org/t/how-to-make-this-kind-of-shape-using-buffergeometry/41485 "2022-08-16T12:36:21Z")\
**Posts on this page:** 1\
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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [August 16, 2022, 1:45pm UTC](https://discourse.threejs.org/t/how-to-make-this-kind-of-shape-using-buffergeometry/41485/3 "2022-08-16T13:45:59Z")

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Instead of a sphere, I would use an icosahedron with high level of details, as its geometry has more or less evenly distributed vertices.  
Example: [IsoNoise (Icosahedron + Perlin noise + Isolines + SelectiveBloom)](https://discourse.threejs.org/t/isonoise-icosahedron-perlin-noise-isolines-selectivebloom/34909)

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