# How to make point always look at sphere zero point

**URL:** <https://discourse.threejs.org/t/how-to-make-point-always-look-at-sphere-zero-point/32934>\
**Category:** Questions\
**Tags:** shader\
**Created:** [December 23, 2021, 3:28am UTC](https://discourse.threejs.org/t/how-to-make-point-always-look-at-sphere-zero-point/32934 "2021-12-23T03:28:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Chaser\_Code](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/chaser_code/32/20199_2.png) [@Chaser\_Code](https://discourse.threejs.org/u/Chaser_Code)\
**Post date:** [December 23, 2021, 4:49am UTC](https://discourse.threejs.org/t/how-to-make-point-always-look-at-sphere-zero-point/32934/2 "2021-12-23T04:49:01Z")

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You need for custom billboard shader. Point mesh always face to camera like default sprite mesh.

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_[View the full topic](https://discourse.threejs.org/t/how-to-make-point-always-look-at-sphere-zero-point/32934)._
