# How to have the same material setting of a basicmaterial with a phongmaterial

**URL:** <https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584>\
**Category:** Questions\
**Tags:** materials\
**Created:** [August 18, 2022, 10:07pm UTC](https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584 "2022-08-18T22:07:24Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![espace3d](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/espace3d/32/26134_2.png) [@espace3d](https://discourse.threejs.org/u/espace3d)\
**Post date:** [August 18, 2022, 10:07pm UTC](https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584/1 "2022-08-18T22:07:24Z")

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Hi,

I would like to have the same settings (color, look) with phongmaterial to reproduce the basicmaterial.

```javascript
	m.ground = new THREE.MeshBasicMaterial({
		color: "#ffb4a2",
		shininess: 0,
	});

```

```javascript
	m.ground = new THREE.MeshPhongMaterial({
		color: "#ffb4a2",
		shininess: 0,
                // ???? to have the same result ?
	});

```

What is the good recipe to reproduce that ?

Thanks.

---

<div class="post-metadata">

**Author:** ![marquizzo](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/marquizzo/32/25192_2.png) [@marquizzo](https://discourse.threejs.org/u/marquizzo)\
**Post date:** [August 18, 2022, 10:12pm UTC](https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584/2 "2022-08-18T22:12:14Z")

</div>

![phongEmissive](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/4/6/46dd60b70d5ddd4eaa816e1afaa7bd37314a136d.jpeg)

```javascript
color: 0x000000,
emissive: 0xffb4a2,
specular: 0x000000,
shininess: 0

```

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<div class="post-metadata">

**Author:** ![gkjohnson](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/gkjohnson/32/2298_2.png) [@gkjohnson](https://discourse.threejs.org/u/gkjohnson)\
**Post date:** [August 18, 2022, 10:16pm UTC](https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584/3 "2022-08-18T22:16:14Z")

</div>

Generally the point of different materials is to produce a different look or lighting quality. Why are you using a phong material if you want it to look like the basic mateiral?

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<div class="post-metadata">

**Author:** ![espace3d](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/espace3d/32/26134_2.png) [@espace3d](https://discourse.threejs.org/u/espace3d)\
**Post date:** [August 19, 2022, 7:29am UTC](https://discourse.threejs.org/t/how-to-have-the-same-material-setting-of-a-basicmaterial-with-a-phongmaterial/41584/4 "2022-08-19T07:29:36Z")

</div>

Thanks both, it’s for the shadows not showing on basicmaterial
