# How to get nested object world position from imported GLB model?

**URL:** <https://discourse.threejs.org/t/how-to-get-nested-object-world-position-from-imported-glb-model/35705>\
**Category:** Questions\
**Tags:** positioning\
**Created:** [March 8, 2022, 8:10pm UTC](https://discourse.threejs.org/t/how-to-get-nested-object-world-position-from-imported-glb-model/35705 "2022-03-08T20:10:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kenats](https://avatars.discourse-cdn.com/v4/letter/k/bbce88/32.png) [@kenats](https://discourse.threejs.org/u/kenats)\
**Post date:** [March 8, 2022, 8:10pm UTC](https://discourse.threejs.org/t/how-to-get-nested-object-world-position-from-imported-glb-model/35705/1 "2022-03-08T20:10:25Z")

</div>

I’m sorry if my question is a duplication

I’m trying to get a mesh world position in the scene.  
No transformation, no position updates. I just import a .glb file and try to get the world position of some random mesh.

```javascript
const obj = scene.getObjectByName('test_mesh');
const vector = new THREE.Vector3();
obj.localToWorld(vector); // 0, 0, 0

```

I need some help
