# How to feel faster?

**URL:** <https://discourse.threejs.org/t/how-to-feel-faster/94266>\
**Category:** Questions\
**Created:** [September 11, 2026, 2:14pm UTC](https://discourse.threejs.org/t/how-to-feel-faster/94266 "2026-09-11T14:14:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Ranao](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ranao/32/26878_2.png) [@Ranao](https://discourse.threejs.org/u/Ranao)\
**Post date:** [September 11, 2026, 2:14pm UTC](https://discourse.threejs.org/t/how-to-feel-faster/94266/1 "2026-09-11T14:14:48Z")

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How to make an avatar or vehicle look and feel fast much like in some games, in my experience even if the 3d assets or object is actually travelling at a speed but it feel as if it is stationary until u distance the camera from the object and then you realize its actually fast, but if the camera is following the object say a car or a character, it feels as if its not moving very fast. is there a way to make or look or feel fast?

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**Author:** ![Usnul](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/usnul/32/2355_2.png) [@Usnul](https://discourse.threejs.org/u/Usnul)\
**Post date:** [September 11, 2026, 2:27pm UTC](https://discourse.threejs.org/t/how-to-feel-faster/94266/2 "2026-09-11T14:27:21Z")

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May I recommend 2 things:

1. Paint it red. Red makes it go faster
2. Put stripes on it

But in all seriousness, the concept of speed is pretty well studied. Here are basic tips:

1. Increase FOV with speed. Wider FOV makes you feel faster. Pretty much all games do it.
2. pull the camera in a bit. Similar story with FOV, but an extra trick in the toolbox
3. motion blur
4. trails
5. camera motion. This is underrated and often forgotten, but if you have a biped (human) character, when they run faster - their motion becomes more frantic and less controlled, camera mimicking that motion helps sell the feeling.
6. impact on the world - particle effects from heavy footsteps of dust clouds from tires, decals, physics+debris
7. sound. Heavy breathing, heavy footfalls, engine revving etc.

I strongly recommend picking up a game that has speed in it and studying what they did to achieve that feeling

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**Author:** ![phil\_crowther](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/phil_crowther/32/64202_2.png) [@phil\_crowther](https://discourse.threejs.org/u/phil_crowther)\
**Post date:** [September 11, 2026, 7:42pm UTC](https://discourse.threejs.org/t/how-to-feel-faster/94266/3 "2026-09-11T19:42:38Z")

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I would also add:

- Putting stationary objects close to the path of the avatar or vehicle.
- Making random objects appear and zip past, such as rocks.
- Variations in the texture of the terrain you are traversing (especially useful on flat surfaces)
- Variations in the surface of the terrain you are traversing (medium variations work best)

Many years ago, I was talking to a software evaluator from a big software, trying to sell him on some software I had developed. We got to talking about a recently released game that involved an airplane flying at low level and how they did such a good job of simulating motion. Although it was flying over a totally flat desert surface, the two things that helped convey motion were random rocks and cacti (interestingly, each item appeared for only a couple of frames) and the fact that the screen was slowly cycling up and down, as if you were riding a slow motion wave.

As Usnul pointed out, sound can plays a big role. In an airplane can have increasing wind sound. On a boat, you can have undulating splashing and silence. For a person, footfalls. You can add a soundtrack which conveys motion.

This is the fun part of programming - where you have a real chance to make magic through illusion.
