I created an example. (it plays in Chrome)
In the console, renderer.info.memory.textures grows with every added image.
According to here renderer.info.memory.textures indicates the number of “Textures in Memory” ?
In my case, I don’t need to keep previous textures in memory.
I also found this link which:
- disposes the geometry and the texture of the object before removing the object from the scene, and
- disposes the renderLists
But renderer.info.memory.textures still grows…
Thanks