# How should I draw the player in a multiplayer enviorment

**URL:** <https://discourse.threejs.org/t/how-should-i-draw-the-player-in-a-multiplayer-enviorment/18777>\
**Category:** Questions\
**Tags:** multiplayer\
**Created:** [September 16, 2020, 8:52pm UTC](https://discourse.threejs.org/t/how-should-i-draw-the-player-in-a-multiplayer-enviorment/18777 "2020-09-16T20:52:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![javaarchive](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/javaarchive/32/22365_2.png) [@javaarchive](https://discourse.threejs.org/u/javaarchive)\
**Post date:** [September 16, 2020, 8:52pm UTC](https://discourse.threejs.org/t/how-should-i-draw-the-player-in-a-multiplayer-enviorment/18777/1 "2020-09-16T20:52:50Z")

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So I’ve been using threejs for a while now and it’s a wonderful library to have for 3D graphics but I’ve hit a question that I haven’t been able to find a good answer to. In the game that I am creating I plan for it to be multiplayer so players can see each other. I’ve sketched various ideas like a cube or sort of stick but they don’t end up looking good. My next idea was to just grab a model of a person, but I realized that I would have to animate them walking, running, and changing directions. So I decided to ask here, what do you represent the player as in your games.

Thanks,  
javaarchive

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**Author:** ![Usnul](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/usnul/32/2355_2.png) [@Usnul](https://discourse.threejs.org/u/Usnul)\
**Post date:** [September 17, 2020, 12:28am UTC](https://discourse.threejs.org/t/how-should-i-draw-the-player-in-a-multiplayer-enviorment/18777/2 "2020-09-17T00:28:47Z")

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I don’t recommend using a walking model, you will have a nightmare of a time writing animation controller for it from scratch. I suggest going with something that’s mechanical and inorganic. Like a tank for example, or a car or a UFO.

What other people use will depend on their skills, budget and look/feel they are going for.
