How many types of Mesh?

Hi everyone,

How many types of Mesh we do have?
I found out that there is more type of Mesh than just Polygon Mesh.
Such as SkinnedMesh, InstancedMesh, MeshLine,…

Thanks,
Q

To be very exact (mind, most of these are not really all that handy in practice when created manually):

  • InstancedMesh (As the name says - used for instancing.)
  • SkinnedMesh (Combined with Material.skinning for animations. For security reasons consider cloning with SkeletonUtils.clone.)
  • Reflector (Special type of mesh that reflects the scene and helps you with bringing fps down to 0. Requires flat surface.)
  • Refractor (Same as reflector, just exactly the opposite. Requires flat surface.)
  • LineSegments2 (Uses Mesh instead of Line to render lines, see fat lines.)
  • Wireframe (For when you feel like giving your GPU a break is not an option and using Material.wireframe is for the weak.)
  • ShadowMesh (Probably deprecated, but still there cause the name sounds cool.)

Ordered approximately in terms of usefulness.

3 Likes

Thanks @mjurczyk for very detail answer.
I am working on how to extract information of a glTF model.
This could help me a lot!
Thank you! :slight_smile:

Q.