You can see the total amount of draw calls per frame by logging renderer.info.render.calls (see live example). There is no individual logging of WebGLRenderingContext.drawElements() or WebGLRenderingContext.drawArrays().
In general, three.js executes for each object a separate draw call. The engine does not perform any form of batching. If you want to reduce the amount of draw calls, you have to perform manual actions like merging geometries or use instanced rendering.