# How do I wrap object around a cylinder in ThreeJS?

**URL:** <https://discourse.threejs.org/t/how-do-i-wrap-object-around-a-cylinder-in-threejs/42450>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [September 12, 2022, 6:56am UTC](https://discourse.threejs.org/t/how-do-i-wrap-object-around-a-cylinder-in-threejs/42450 "2022-09-12T06:56:20Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [September 12, 2022, 6:18pm UTC](https://discourse.threejs.org/t/how-do-i-wrap-object-around-a-cylinder-in-threejs/42450/9 "2022-09-12T18:18:29Z")

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@jayeomer  
Some time ago I did this with instances: [Detecting objects which can camera see - #10 by prisoner849](https://discourse.threejs.org/t/detecting-objects-which-can-camera-see/27382/10)  
And it’s pretty much doable on js side (like what @mjurczyk described): [https://codepen.io/prisoner849/full/wvjzKrb](https://codepen.io/prisoner849/full/wvjzKrb)

 ![изображение](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/6/3/63b4b3c04eae45da1485dfabd5ec067dfe5ec056.png)

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