I display an FBX animation in a container 800px / 600px, located in the upper left corner.
indent preformatted text by 4 spaces
#container {
background: #ffffff;
border:4px solid black;
margin: 0 auto;
max-height: 600px;
max-width: 800px;
width: 93%;
height: 60%;
margin-top:10px;
margin-left:10px;
}
/////////////////////////////
var clock = new THREE.Clock();
var currentArray = -1;
var mixer, skeletonHelper, helper, helper1;
var mesh, container, controls, head, sound;
var result;
// Darstellung in einem Container
var container = document.getElementById( 'container' );
// Load the background texture
var backgroundTex = new THREE.TextureLoader().load('./three/models/textures/background/Büro_2.jpg' );
var backgroundMesh = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2, 0),
new THREE.MeshBasicMaterial({
map: backgroundTex
}));
// Create your background scene
var backgroundScene = new THREE.Scene();
var backgroundCamera = new THREE.Camera();
// Load 3DScene
var scene = new THREE.Scene();
scene.background = backgroundTex;
// load Kamera Perspektive
var camera = new THREE.PerspectiveCamera( 1, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.x = 300; // Kamera näher ran, weiter weg 2670
camera.position.y = 015; // Kamera hoch + und runter - 050
camera.position.z = 040; // Kamera links und rechts 030
camera.target = new THREE.Vector3( 0, 0, 0 );
// Load Render
renderer = new THREE.WebGLRenderer({ alpha: false });
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize(800, 600);
//renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
Something like this, it works, but it is certainly not perfect.
// Load Renderer
renderer = new THREE.WebGLRenderer({ alpha: false });
renderer.setSize(window.innerWidth * 0.43, window.innerHeight * 0.63);
container.appendChild( renderer.domElement );
function resize() {
renderer.setSize(window.innerWidth * 0.96, window.innerHeight * 0.50);
camera.aspect = w / h;
camera.updateProjectionMatrix();
};
window.addEventListener("resize", resize);