# How can I achieve selective glow with custom model?

**URL:** <https://discourse.threejs.org/t/how-can-i-achieve-selective-glow-with-custom-model/45274>\
**Category:** Questions\
**Tags:** materials, shaders\
**Created:** [November 28, 2022, 5:38pm UTC](https://discourse.threejs.org/t/how-can-i-achieve-selective-glow-with-custom-model/45274 "2022-11-28T17:38:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![drcmda](https://avatars.discourse-cdn.com/v4/letter/d/91b2a8/32.png) [@drcmda](https://discourse.threejs.org/u/drcmda)\
**Post date:** [November 28, 2022, 6:56pm UTC](https://discourse.threejs.org/t/how-can-i-achieve-selective-glow-with-custom-model/45274/2 "2022-11-28T18:56:02Z")

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don’t worry about the official example.

> [@EffectComposer UnrealBloomPass is ruining my whole render thing](https://discourse.threejs.org/t/effectcomposer-unrealbloompass-is-ruining-my-whole-render-thing/45253/2):
>
> that’s usually when near/far is too wide. either try to set them more narrow, or try logarithmicDepthBuffer. also the final pass, you don’t need that. bloom is selective out of the box, people just use it wrong. the official bloom demo is making something that is so easy seem overly complex. all you need is unrealbloompass with threshold 1, and now you can select on the materials (emissiveIntensity). see: [Selective Bloom not working in react function with vanilla js wrapped in useeffect - #2 …](https://discourse.threejs.org/t/selective-bloom-not-working-in-react-function-with-vanilla-js-wrapped-in-useeffect/42767/2)

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