# Hide part of lines behind a sphere, from a shader

**URL:** <https://discourse.threejs.org/t/hide-part-of-lines-behind-a-sphere-from-a-shader/33087>\
**Category:** Questions\
**Tags:** camera, materials, shaders, geometry\
**Created:** [December 28, 2021, 3:31pm UTC](https://discourse.threejs.org/t/hide-part-of-lines-behind-a-sphere-from-a-shader/33087 "2021-12-28T15:31:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [December 28, 2021, 4:44pm UTC](https://discourse.threejs.org/t/hide-part-of-lines-behind-a-sphere-from-a-shader/33087/2 "2021-12-28T16:44:21Z")

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Hi!  
Here is an option with points: [Way to hide Points if geometry is seen from backside? - #8 by prisoner849](https://discourse.threejs.org/t/way-to-hide-points-if-geometry-is-seen-from-backside/14378/8)

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_[View the full topic](https://discourse.threejs.org/t/hide-part-of-lines-behind-a-sphere-from-a-shader/33087)._
