# Hexagonal grid formation

**URL:** <https://discourse.threejs.org/t/hexagonal-grid-formation/18396>\
**Category:** Resources\
**Tags:** dof, bloom, instanced-mesh, shaders\
**Created:** [September 3, 2020, 9:00am UTC](https://discourse.threejs.org/t/hexagonal-grid-formation/18396 "2020-09-03T09:00:52Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [September 8, 2020, 8:48am UTC](https://discourse.threejs.org/t/hexagonal-grid-formation/18396/8 "2020-09-08T08:48:18Z")

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@GlifTek  
There’s an approach from @looeee: [Selective UnrealBloomPass issues](https://discourse.threejs.org/t/selective-unrealbloompass-issues/9331/12)

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