# Hexagonal grid formation

**URL:** <https://discourse.threejs.org/t/hexagonal-grid-formation/18396>\
**Category:** Resources\
**Tags:** dof, bloom, instanced-mesh, shaders\
**Created:** [September 3, 2020, 9:00am UTC](https://discourse.threejs.org/t/hexagonal-grid-formation/18396 "2020-09-03T09:00:52Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![prisoner849](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/prisoner849/32/535_2.png) [@prisoner849](https://discourse.threejs.org/u/prisoner849)\
**Post date:** [September 7, 2020, 7:10am UTC](https://discourse.threejs.org/t/hexagonal-grid-formation/18396/5 "2020-09-07T07:10:16Z")

</div>

@GlifTek  
If you’re interested, there is a topic that mentions about kind of “evolution” of my thoughts on using of selective bloom: [Robeast (selective bloom)](https://discourse.threejs.org/t/robeast-selective-bloom/11098)  
Search “Resources” and “Showcase” with “bloom” and you’ll find interesting examples. 🙂

---

_[View the full topic](https://discourse.threejs.org/t/hexagonal-grid-formation/18396)._
