# HDRI background position

**URL:** <https://discourse.threejs.org/t/hdri-background-position/13602>\
**Category:** Questions\
**Tags:** hdr-cube-map\
**Created:** [March 18, 2020, 2:32pm UTC](https://discourse.threejs.org/t/hdri-background-position/13602 "2020-03-18T14:32:59Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![ahmafi](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ahmafi/32/9598_2.png) [@ahmafi](https://discourse.threejs.org/u/ahmafi)\
**Post date:** [March 18, 2020, 3:47pm UTC](https://discourse.threejs.org/t/hdri-background-position/13602/5 "2020-03-18T15:47:38Z")

</div>

Yes, I’m using it like this:

```
const loader = new THREE.CubeTextureLoader();
const texture = loader
    .load([
        '../images/env/px.png',
        '../images/env/nx.png',
        '../images/env/py.png',
        '../images/env/ny.png',
        '../images/env/pz.png',
        '../images/env/nz.png'
    ]);
scene.background = texture;
```

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