# GTLF/GLB not support Glass?

**URL:** <https://discourse.threejs.org/t/gtlf-glb-not-support-glass/16591>\
**Category:** Questions\
**Tags:** gltf-loader, blender\
**Created:** [June 27, 2020, 8:43am UTC](https://discourse.threejs.org/t/gtlf-glb-not-support-glass/16591 "2020-06-27T08:43:25Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![phil\_crowther](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/phil_crowther/32/64202_2.png) [@phil\_crowther](https://discourse.threejs.org/u/phil_crowther)\
**Post date:** [July 1, 2020, 5:37pm UTC](https://discourse.threejs.org/t/gtlf-glb-not-support-glass/16591/17 "2020-07-01T17:37:53Z")

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Yes, you can create glass in blender and export it in a glb file. See [Aircraft in Flight](http://philcrowther.com/WebGL/Aircraft/B29_cloudy.htm)  
As you can see, nose of the aircraft is mostly transparent and you can see objects behind the glass.  
I used a transparent png file for the texture and a gltf Metallic Roughness shader but you might be able to use a Principled BSDF shader.  
I can put a sample of the texture on my website if that would help.  
Phil

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