# Grass Disappears on Mobile with InstancedMesh

**URL:** <https://discourse.threejs.org/t/grass-disappears-on-mobile-with-instancedmesh/77180>\
**Category:** Questions\
**Tags:** r3f, instanced-mesh, shaders, geometry\
**Created:** [January 28, 2025, 1:43pm UTC](https://discourse.threejs.org/t/grass-disappears-on-mobile-with-instancedmesh/77180 "2025-01-28T13:43:59Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![vielzutun.ch](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/vielzutun.ch/32/21366_2.png) [@vielzutun.ch](https://discourse.threejs.org/u/vielzutun.ch)\
**Post date:** [January 29, 2025, 3:33am UTC](https://discourse.threejs.org/t/grass-disappears-on-mobile-with-instancedmesh/77180/2 "2025-01-29T03:33:20Z")

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Possibly related:

> [@\[Solved\] InstancedMesh dissapeared because of frustum](https://discourse.threejs.org/t/solved-instancedmesh-dissapeared-because-of-frustum/53651):
>
> Hello, Is there something mystery with InstancedMesh? It’s working perfect until it went to disappeared when camera position at -100 and 300 neither x, or z. Feel like weird there. I’m using React Three Fiber (r3f), tried both hooks from drei and r3f but still the same. I was think maybe wrong with camera or gl settings, but when I try with normal, non-instanced mesh and it’s not disappeared no matter how far camera goes. I wonder there is a bug or because I missing something? Please point me…

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_[View the full topic](https://discourse.threejs.org/t/grass-disappears-on-mobile-with-instancedmesh/77180)._
