# GLTF Loader, error computevertexnormal

**URL:** <https://discourse.threejs.org/t/gltf-loader-error-computevertexnormal/13544>\
**Category:** Questions\
**Tags:** gltf-loader\
**Created:** [March 16, 2020, 4:21pm UTC](https://discourse.threejs.org/t/gltf-loader-error-computevertexnormal/13544 "2020-03-16T16:21:19Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![ashishsiddharth](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/ashishsiddharth/32/10940_2.png) [@ashishsiddharth](https://discourse.threejs.org/u/ashishsiddharth)\
**Post date:** [March 16, 2020, 9:20pm UTC](https://discourse.threejs.org/t/gltf-loader-error-computevertexnormal/13544/7 "2020-03-16T21:20:28Z")

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thank you… there was issue with light… 😀 😀 😀

> [@GLB / GLTF Model Shows BUT NO COLOR](https://discourse.threejs.org/t/glb-gltf-model-shows-but-no-color/5673):
>
> Hi, So I created a model in sketchup and exported it to blender as a .dae file. From blender, I added textures and materials and exported it as a .glb file, using [Khronos glTF-Blender-IO](https://github.com/KhronosGroup/glTF-Blender-IO) I was able to successfully export from blender to a glb / gltf file using the export default settings in blender, which I believe exports the materials / textures. Now I was also able to successfully add the model to the three.js canvas. My issue, however, is that none of the textures / materials seem to be s…

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