Hello,
I’m trying to build a pipeline to process uploaded glb files. The idea is to add several tools such as texture compression, etc. Right now, when I load a glb file with glTFLoader, it works well. But when I export the file again (without any modification), I get several errors related to the interaction between skins and skeleton.
I attach two models, which are correct glb files (according to glTF Validator), that become corrupted after the export operation (glTFExporter). I’m only using binary : true and animations : animations (where animations is the original array available in the glb) as options.
Any ideas?
Thank you,
Anim_no_root.glb (55.5 KB)
Anim_root.glb (55.6 KB)