# GLTF created by three js does not run in Google AR core Augmented Reality

**URL:** <https://discourse.threejs.org/t/gltf-created-by-three-js-does-not-run-in-google-ar-core-augmented-reality/30738>\
**Category:** Questions\
**Tags:** ar, gltf-exporter, augmented-reality, gltf\
**Created:** [October 11, 2021, 5:08pm UTC](https://discourse.threejs.org/t/gltf-created-by-three-js-does-not-run-in-google-ar-core-augmented-reality/30738 "2021-10-11T17:08:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![orion\_prime](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/orion_prime/32/15785_2.png) [@orion\_prime](https://discourse.threejs.org/u/orion_prime)\
**Post date:** [October 11, 2021, 5:08pm UTC](https://discourse.threejs.org/t/gltf-created-by-three-js-does-not-run-in-google-ar-core-augmented-reality/30738/1 "2021-10-11T17:08:22Z")

</div>

On your phone’s chrome browser open [https://codepen.io/optimus007-the-looper/pen/QWMwKbB](https://codepen.io/optimus007-the-looper/pen/QWMwKbB)

using the start AR button will not load the glb , session crashes but there’s no error

using the example ar button it loads the glb models hosted on github’s three js/models/gltf/

what could be causing the crash ?
