# Glow Effect to LineBasicMaterial Without Bloom

**URL:** <https://discourse.threejs.org/t/glow-effect-to-linebasicmaterial-without-bloom/84313>\
**Category:** Questions\
**Tags:** bloom, materials, animation, shaders\
**Created:** [June 20, 2025, 9:25pm UTC](https://discourse.threejs.org/t/glow-effect-to-linebasicmaterial-without-bloom/84313 "2025-06-20T21:25:12Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Lawrence3DPK](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/lawrence3dpk/32/29184_2.png) [@Lawrence3DPK](https://discourse.threejs.org/u/Lawrence3DPK)\
**Post date:** [June 21, 2025, 9:58am UTC](https://discourse.threejs.org/t/glow-effect-to-linebasicmaterial-without-bloom/84313/8 "2025-06-21T09:58:29Z")

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@PavelBoytchev has demonstrated a technique to do this with standard meshes previously [How to add a selective glow effect that works with dark colors too? - #2 by PavelBoytchev](https://discourse.threejs.org/t/how-to-add-a-selective-glow-effect-that-works-with-dark-colors-too/59303/2) there’s the possibility of replicating something similar with lines, however this would have it’s own cost of having to render the same line `n` times for each “bloom” iteration…

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_[View the full topic](https://discourse.threejs.org/t/glow-effect-to-linebasicmaterial-without-bloom/84313)._
