# GIF as animated texture?

**URL:** <https://discourse.threejs.org/t/gif-as-animated-texture/1097>\
**Category:** Questions\
**Tags:** gif-texture, animated-texture, video-texture, textures\
**Created:** [October 29, 2017, 6:24pm UTC](https://discourse.threejs.org/t/gif-as-animated-texture/1097 "2017-10-29T18:24:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [October 30, 2017, 10:24am UTC](https://discourse.threejs.org/t/gif-as-animated-texture/1097/2 "2017-10-30T10:24:38Z")

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Using an animated `gif` directly as a source is not possible. Try the approach that is described in this thread: [Using an animated gif as a displacement map - shaders](https://discourse.threejs.org/t/using-an-animated-gif-as-a-displacement-map-shaders/907)

An alternative is the mentioned approach with a single (PNG) image that contains all frames of the animation.

![](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/1X/8a5e427bc5f95da26ba9a475216c121fa9ff81cf.png)

More information about this topic here: [http://www.html5gamedevs.com/topic/10299-animated-gif-image-as-texture-how-i-can-use-it/](http://www.html5gamedevs.com/topic/10299-animated-gif-image-as-texture-how-i-can-use-it/)

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_[View the full topic](https://discourse.threejs.org/t/gif-as-animated-texture/1097)._
