I’m trying to get a list of uniforms in the shader material but looks like there is no material.program to use for calling gl.getActiveUniform
const gl = renderer.getContext();
const program = cube.material.program;
const uniformCount = gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);
const uniformList = [];
for (let i = 0; i < uniformCount; i++) {
const info = gl.getActiveUniform(program,i);
console.log(info);
uniformList.push({
name: info.name,
type: info.type,
size: info.size
});
}
console.log(uniformList);