I’m searching now on how to accomplish this, and may find how before answered,
But just asking in case I don’t…
I am generating new plane objects, then applying a pre designed blender material to them.
I am renaming each material to be an iterated name, ie: Mat_001, Mat_002 etc…
the specific THING I need to have access to, is the IMAGE TEXTURE in the copied material iterations.
How can I go and make EACH new material for each new object generated, habe a NEW iterated name, so that THAT new renamed texture in the new material,in the new object, can be replaced with a UNIQUE, pre-designated IMAGE?