# FBX Loader dat.gui Morph-Targets and Bones shaky with same number?

**URL:** <https://discourse.threejs.org/t/fbx-loader-dat-gui-morph-targets-and-bones-shaky-with-same-number/3949>\
**Category:** Questions\
**Tags:** fbx-loader\
**Created:** [August 29, 2018, 2:02pm UTC](https://discourse.threejs.org/t/fbx-loader-dat-gui-morph-targets-and-bones-shaky-with-same-number/3949 "2018-08-29T14:02:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![donmccurdy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/donmccurdy/32/33209_2.png) [@donmccurdy](https://discourse.threejs.org/u/donmccurdy)\
**Post date:** [August 29, 2018, 2:24pm UTC](https://discourse.threejs.org/t/fbx-loader-dat-gui-morph-targets-and-bones-shaky-with-same-number/3949/2 "2018-08-29T14:24:09Z")

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Perhaps keep this in your previous thread ([Connect FBX File Morph Targets and Bones to dat.gui - #2 by donmccurdy](https://discourse.threejs.org/t/connect-fbx-file-morph-targets-and-bones-to-dat-gui/3849/2)), since it seems closely related and there is more context there about what you’re asking? In any case the code here does not provide enough information to help you — it doesn’t run by itself, so we can’t reproduce the problem. A live demo would be better.

> Could this be a problem because the Morph-Targets and the Bones have the same numbers?

No, this won’t be a problem.

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_[View the full topic](https://discourse.threejs.org/t/fbx-loader-dat-gui-morph-targets-and-bones-shaky-with-same-number/3949)._
