# FBX Loader cache loaded animations

**URL:** <https://discourse.threejs.org/t/fbx-loader-cache-loaded-animations/42023>\
**Category:** Questions\
**Tags:** fbx-loader, loaders, animation\
**Created:** [August 30, 2022, 6:53am UTC](https://discourse.threejs.org/t/fbx-loader-cache-loaded-animations/42023 "2022-08-30T06:53:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Arthur\_K](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/arthur_k/32/22674_2.png) [@Arthur\_K](https://discourse.threejs.org/u/Arthur_K)\
**Post date:** [August 30, 2022, 6:53am UTC](https://discourse.threejs.org/t/fbx-loader-cache-loaded-animations/42023/1 "2022-08-30T06:53:19Z")

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Hey =)  
I work on an little browsergame. I use FBX files for Models and Animation.  
Is there a way to load a animation once after login and then use it again and again, everytime i need it without reloading it ?  
There are some moments in this game where the whole page needs to be reloaded. At the moment, i have to reload all animations, when the page reloads.  
Is there some kind of caching, that i don’t “loose” all preloaded animations, when the page gets reloaded ?

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**Author:** ![Mugen87](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mugen87/32/5645_2.png) [@Mugen87](https://discourse.threejs.org/u/Mugen87)\
**Post date:** [August 30, 2022, 7:45am UTC](https://discourse.threejs.org/t/fbx-loader-cache-loaded-animations/42023/2 "2022-08-30T07:45:27Z")

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Similar to the editor, you could save model data in local storage by using `Object3D.toJSON()`. The data are deserialized via `ObjectLoader`. In context of animations, it’s just important to put the animation clips of a 3D model in its [animations](https://threejs.org/docs/index.html#api/en/core/Object3D.animations) property.
