# Experienced Three.js/WebGL Developer needed for 3D multiplayer MMO

**URL:** <https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960>\
**Category:** Jobs\
**Created:** [October 20, 2020, 11:29pm UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960 "2020-10-20T23:29:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![aricherie](https://avatars.discourse-cdn.com/v4/letter/a/f14d63/32.png) [@aricherie](https://discourse.threejs.org/u/aricherie)\
**Post date:** [October 20, 2020, 11:29pm UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960/1 "2020-10-20T23:29:43Z")

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Hello,

Our startup is looking for a web development company to outsource our prototype.  
Project idea: a 3D browser-based multiplayer game

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**Author:** ![marquizzo](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/marquizzo/32/25192_2.png) [@marquizzo](https://discourse.threejs.org/u/marquizzo)\
**Post date:** [October 21, 2020, 8:45am UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960/2 "2020-10-21T08:45:17Z")

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Your startup is going to outsource its minimum viable product? If you don’t mind me asking, what does the startup do, then?

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**Author:** ![mjurczyk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/mjurczyk/32/10995_2.png) [@mjurczyk](https://discourse.threejs.org/u/mjurczyk)\
**Post date:** [October 21, 2020, 8:45am UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960/3 "2020-10-21T08:45:23Z")

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So [WhyDungeons](https://discourse.threejs.org/t/why-dungeons-demo/18847), but this time it’s a serious project that will see it’s finish and generate a sustainable revenue 🤔? We’re in - [contact@wtlstudio.com](mailto:contact@wtlstudio.com).

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**Author:** ![Usnul](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/usnul/32/2355_2.png) [@Usnul](https://discourse.threejs.org/u/Usnul)\
**Post date:** [October 21, 2020, 8:45am UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960/4 "2020-10-21T08:45:24Z")

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I think your goals are a bit too high. A prototype for something like this would either be pieces of a thing, or it would cost quite a bit. Especially with your 2000+ online requirement.

Maybe think of what’s core to you, and try to scope it around that. A “company” that can develop a great backend for you will probably not have the skills to create the client, and vice versa. If you are looking for a capable game engine for the client-side, pretty much any production-ready engine will do, since you’re not going to be sending information about all 2000+ players to each client all the time.

The degree of “interaction” is an important point as well, moving a rock in the world, or simply being able to click on a rock and have a popup on your screen “it’s a rock” are both interactions, but one is much harder to achieve than the other. If you want a skill system, quests etc. it would probably be a good idea to specify at least that much.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/2X/c/c74c5243388bbfa21a39c3e824ddba702a623dec.png) [@system](https://discourse.threejs.org/u/system)\
**Post date:** [November 19, 2020, 11:29pm UTC](https://discourse.threejs.org/t/experienced-three-js-webgl-developer-needed-for-3d-multiplayer-mmo/19960/5 "2020-11-19T23:29:55Z")

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