# Efficient way to update some portion of geometry

**URL:** <https://discourse.threejs.org/t/efficient-way-to-update-some-portion-of-geometry/13640>\
**Category:** Questions\
**Tags:** geometry\
**Created:** [March 20, 2020, 6:29am UTC](https://discourse.threejs.org/t/efficient-way-to-update-some-portion-of-geometry/13640 "2020-03-20T06:29:52Z")\
**Posts on this page:** 1\
**Showing post:** 12

<div class="post-metadata">

**Author:** ![Asif\_Ali](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.threejs.org/asif_ali/32/9441_2.png) [@Asif\_Ali](https://discourse.threejs.org/u/Asif_Ali)\
**Post date:** [March 24, 2020, 7:17am UTC](https://discourse.threejs.org/t/efficient-way-to-update-some-portion-of-geometry/13640/12 "2020-03-24T07:17:53Z")

</div>

Dear @Mugen87 @makc3d thanks again for your reply and explanation. I have already asked the question about vertex color in InstanceMesh at [PerVertexColor](https://discourse.threejs.org/t/create-circular-planar-elements-from-points/12981/2) which works for a **same** geometry but with different color, but I do not posses enough experience in OpenGL/WebGL to come up with a shader which is needed to accomodate attributes such as different faces/vertices. ☹

---

_[View the full topic](https://discourse.threejs.org/t/efficient-way-to-update-some-portion-of-geometry/13640)._
