# Editor is really interesting

**URL:** <https://discourse.threejs.org/t/editor-is-really-interesting/864>\
**Category:** Discussion\
**Tags:** modeling, editor\
**Created:** [September 14, 2017, 10:29am UTC](https://discourse.threejs.org/t/editor-is-really-interesting/864 "2017-09-14T10:29:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ilpotenteivixante](https://avatars.discourse-cdn.com/v4/letter/i/b5a626/32.png) [@ilpotenteivixante](https://discourse.threejs.org/u/ilpotenteivixante)\
**Post date:** [September 14, 2017, 10:29am UTC](https://discourse.threejs.org/t/editor-is-really-interesting/864/1 "2017-09-14T10:29:35Z")

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Hello everyone. I really think the Three.js editor is interesting, but I’d like some more features in it.  
First of all, if possible, it should be responsive (eg.: work on mobiles).  
Then, I’d like to see more editing options (in example, it would be nice to have bones and so in the Three.js editor, other than via code).

I did enjoy the editor tough, playing with the Arkanoid sample.  
Sidenote: I found the SVG renderer to be more accurate when calculating bounce responses for the ball, while the default renderer restricts bounces to 45 degrees angles.

I hope the editor will grow, it’s a really nice way to develop games.

Bye, Potente.
